//glimmer_vis.js//Author: Joshua Birk//current modDate: Aug,13,1999//glimmer.js mod for visual effects.//Scrolling got placed in here because it's dependant on it and glimmer_move,//but can be used without actually moving the object around the window.scrolling = false;//init function for this mod.  goes before initAll() is called.function initGvis() {	addMod("hide",layer_hide);	addMod("show",layer_show);	addMod("setDepth",layer_setDepth);	addMod("clip",layer_clip);	addMod("growUp",layer_growUp);	addMod("growDown",layer_growDown);	addMod("growLeft",layer_growLeft);	addMod("growRight",layer_growRight);	addMod("swipeUp",layer_swipeUp);	addMod("swipeDown",layer_swipeDown);	addMod("swipeLeft",layer_swipeLeft);	addMod("swipeRight",layer_swipeRight);	addMod("scrollUp",layer_scrollUp);	addMod("scrollDown",layer_scrollDown);	addMod("scrollLeft",layer_scrollLeft);	addMod("scrollRight",layer_scrollRight);	addMod("scrollOnUp",layer_scrollOnUp);	addMod("scrollOnDown",layer_scrollOnDown);	addMod("scrollOnLeft",layer_scrollOnLeft);	addMod("scrollOnRight",layer_scrollOnRight);	}function layer_clip(top,left,bottom,right){	if (document.layers) {		this.layer.clip.top = top;		this.layer.clip.left = left;		this.layer.clip.bottom = bottom;			this.layer.clip.right = right;		this.refresh();		}	if (document.getElementById || document.all) {      //  alert(this.layer.clip);		rect = 'rect\('+top+' '+right+' '+bottom+' '+left+'\)';		this.layer.clip =  rect;		this.refresh();		}	}	//show the layerfunction layer_show(x,y,codette){	this.layer.visibility = "visible";	this.refresh();	if (codette){runMe(codette);}	}	//hide the layerfunction layer_hide(x,y,codette){	this.layer.visibility = "hidden";	this.refresh();	if (codette){runMe(codette);}	}//alter zindexfunction layer_setDepth(depth,y,codette){	this.layer.zIndex = depth;	this.refresh();	if (codette){runMe(codette);}	}		//swipe/grow functions - scroll clipping the direction askedfunction layer_swipeRight(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipLeft);	xD = xD + speed;	this.layer.clipLeft = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+xD+','+this.clipBottom+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;	if (distance > 0) {		setcodette = this.obj_name+'.swipeRight('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}		}		}function layer_swipeLeft(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipRight);	xD = xD - speed;	this.layer.clipRight = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+this.clipLeft+','+this.clipBottom+','+xD+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(xD);	if (distance > 0) {		setcodette = this.obj_name+'.swipeLeft('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}		}	}	function layer_swipeDown(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipTop);	xD = xD + speed;	this.layer.clipTop = xD;	setcodette = this.obj_name+'.clip('+xD+','+this.clipLeft+','+this.clipBottom+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(xD);	if (distance > 0) {		setcodette = this.obj_name+'.swipeDown('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}		}	}		function layer_swipeUp(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipBottom);	xD = xD - speed;	this.layer.clipBottom = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+this.clipLeft+','+xD+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(xD);	if (distance > 0) {		setcodette = this.obj_name+'.swipeUp('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}		}	}function layer_growLeft(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipLeft);	xD = xD - speed;	this.layer.clipLeft = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+xD+','+this.clipBottom+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(this.clipLeft);	if (distance > 0) {		setcodette = this.obj_name+'.growLeft('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}		}	}		function layer_growRight(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipRight);	xD = xD + speed;	this.layer.clipRight = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+this.clipLeft+','+this.clipBottom+','+xD+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(xD);	if (distance > 0) {		setcodette = this.obj_name+'.growRight('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}                       }	}	function layer_growUp(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipTop);	xD = xD - speed;	this.layer.clipTop = xD;	setcodette = this.obj_name+'.clip('+xD+','+this.clipLeft+','+this.clipBottom+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;//	alert(xD);	if (distance > 0) {		setcodette = this.obj_name+'.growUp('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}                       }	}		function layer_growDown(distance, speed, codette){	if (distance < speed){speed = distance;}	xD = parseInt(this.clipBottom);	xD = xD + speed;	this.layer.clipBottom = xD;	setcodette = this.obj_name+'.clip('+this.clipTop+','+this.clipLeft+','+xD+','+this.clipRight+')';	eval(setcodette);	this.refresh();	distance = distance - speed;	if (distance > 0) {		setcodette = this.obj_name+'.growDown('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,speed);		}	else {		if (codette){runMe(codette);}	}}//scroll functions.  move clip one way, layer the other.  needs glimmer_movefunction layer_scrollUp(distance,speed) {	codette="end";	if(!this.north){		alert("ERROR!\nThis function will not work without both glimmer_move and glimmer_vis");		}	else{		this.north(distance,speed);		}	newTop = this.clipTop + distance;	newBottom = this.clipBottom + distance;	this.clip(newTop,this.clipLeft,newBottom,this.clipRight);	}function layer_scrollDown(distance,speed) {	codette="end";	if(!this.south){		alert("ERROR!\nThis function will not work without both glimmer_move and glimmer_vis");		}	else{		this.south(distance,speed);		}	newTop = this.clipTop - distance;	newBottom = this.clipBottom - distance;	this.clip(newTop,this.clipLeft,newBottom,this.clipRight);	}	function layer_scrollRight(distance,speed) {	codette="end";	if(!this.east){		alert("ERROR!\nThis function will not work without both glimmer_move and glimmer_vis");		}	else{		this.east(distance,speed);		}	newRight = this.clipRight - distance;	newLeft = this.clipLeft - distance;	this.clip(this.clipTop,newLeft,this.clipBottom,newRight);	}	function layer_scrollLeft(distance,speed) {	codette="end";	if(!this.west){		alert("ERROR!\nThis function will not work without both glimmer_move and glimmer_vis");		}	else{		this.west(distance,speed);		}	newRight = this.clipRight + distance;	newLeft = this.clipLeft + distance;	this.clip(this.clipTop,newLeft,this.clipBottom,newRight);	}	//scrollon functions.  Like before, but resets itself.function layer_scrollOnUp(distance,speed) {	if(scrolling == true){		this.scrollUp(distance,speed);		setcodette = this.obj_name+'.scrollOnUp('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,10);		}	}function layer_scrollOnDown(distance,speed) {  if(this.top < 79) {	if(scrolling == true){		this.scrollDown(distance,speed);		setcodette = this.obj_name+'.scrollOnDown('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,10);		}	}  }	function layer_scrollOnLeft(distance,speed) {	if(scrolling == true){		this.scrollLeft(distance,speed);		setcodette = this.obj_name+'.scrollOnLeft('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,10);		}	}	function layer_scrollOnRight(distance,speed) {	if(scrolling == true){		this.scrollRight(distance,speed);		setcodette = this.obj_name+'.scrollOnRight('+distance+','+speed+',"'+codette+'")';		setTimeout(setcodette,10);		}	}initGvis();
